Thursday, October 11, 2012

WHAT WOULD HAVE MADE THE COD OF DUTY SERIES RULE?

PART I-Personal Defense Rifle (PDR) Class, why are they nonexistent?

Why am I writing this blog. Well, I bumped into this jackass on YouTube with the screen name PoisonBlade415 and he said to me when I posted on this page:
How to earn 48,000 XP in 1 game without a single kill MW3 Leveling Tip How to Level Up Fast Guide. (By the way, I’m trolling this page heavy.) “already has more guns and attachments than any other call of duty game. quit being greedy.” WHAT? YOU CAN NEVER HAVE TOO MANY GUNS!

At 2:53 in the video he makes the comment “Just a few tips about this strategy (YOU’RE GONNA LOVE WHAT HE SAYS NEXT! WHATAMORON!). Now you’ll notice that on the enemy team (remember, he’s playing CRAPINATION, Oh! I’m sorry, that would be DOMINATION for you folks who just love that mode) that there is a full team of players that are non-prestigers (someone how has not prestiged in MW3), um…very new players, obviously I wouldn’t be doing this against an enemy team that was that uh, you know…strong?” <<<What a fucking pogue man!

TO THE MODERN WARFARE AND BLACK OPS GAMING WORLD, I WANT TO THANK INFINITY WARD, SLEDGEHAMMER GAME, AND TREYARCH TO FORCE THOSE WHO WISH NOT TO PRESTIGE IN PREVIOUS TITLES TO BE AWARDED PRESTIGE COINS FOR UPCOMING TITLES. YOU ARE ABSOLUTELY WORTHLESS. I AM NOT BUYING BLACK OPS 2 BECAUSE I’M TIRED OF BEING A PART OF YOUR CASH COW! FUCK…THE FUCK…OFF, AND THEN TAKE FIVE STEPS BACK AND FUCK OFF SOME MORE, THEN WHEN YOU LOOK OVER YOUR SHOULDER WALKING AWAY FROM ME, YOU CAN FUCK OFF EVEN MORE! NOW FUCK OFF!


Yet, I digress, what was I talking about? Oh yeah…Adding PDRs to MW3.
Well, this isn’t going to happen since their shit ass Season of Content is over.


The Personal Defense Rifle or PDR for short is classified as:
A special type of weapon between Assault Rifles and Submachine Guns. They are small, allowing for better maneuverability compared to ARs, but they also use high caliber bullets, for more firepower compared to SMGs.

Now, let’s bring this “Class” so to speak into the Modern Warfare experience.
As a WHOLE DIFFERENT class of CQC weaponry, these snub nosed barrel having, CQC dominating, high velocity caliber (4.6mm - .50 Caliber (See .50 Beowulf), SPECOP laden weapons could have been added to the standard weapon’s categories to choose from.

Most PDRs (Modern Warfare Classifies these as an SMG (the AK74u which fires a 5.45x39mm round…is a PDR folks, not…an SMG) fire the same caliber round as its sister weapon in the family of assault rifles, but within a more compact frame.

Now riddle me this Batman? Why aren’t these weapon classes in Modern Warfare 3? Oh, that’s right, Black Ops 2 is RIIIIIIGHT around the corner, the Season of Content is over and they say, “There is not enough memory for a weapon’s pack, it would just glut up our mainframes.”

Well geniuses, this is where you failed the gaming community yet again.
Let’s look at the number of primary weapons available to each class in the gamer’s MW3 inventory:

Assault rifle class - 10
Sub Machinegun class - 6
Light Machinegun class - 5

Sniper/DMR Rifle class - 6

Shotgun class - 6

(I’m not even including the last, it’s stupid to have in a game period!)Now, my primary area of interest here is the SMG class and the addition of a PDW class of weapons.

If I was in charge of Infinity Wards weapons concept team, I’d have included this very class to choose from.
“Well why Horse, what’s so special about have a PDR class when in close quarters you already have the SMG, don’t you think game balance would be thrown out the window?”

My answer is no.
Why?
They have a mildly shorter range as their primary mission function is in the Close Quarter Battle/Combat (CQB/C) role of the fire team. Most Personal Security Details (PSDs) will use a either an SMG or PDR. I’ve also noted that SRT (Special Reaction Team) and HRT (Hostage Rescue Team), and SWAT (Special Weapons and Tactics) Teams use the PDR in a primary role. They favor the same stopping power that sometimes an SMG (unless the utilization of a head shot) cannot deliver that an AR will because of the advent of body armor that barricaded “Tangos” may use.

Let’s look at a few PDRs that can be and have been configured into a CQC version of a the modern PDR:

From Tom Clancy’s Ghost Recon Advanced Warfighter and Ghost Recon Future Soldier
HK416 CQC 5.56mm
FN SCAR CQC 5.56mm
FN SA58 OSW 7.62mm
M8 CQC 5.56mm
Barrett 468/REC7 (Reliability Enhanced Carbine) 5.56 & 6.8mm (Same as the Remington ACR)
Enfield L22A2 CQC
Magpul PDR-C 5.56mm
AK74u 5.54mm

You’re looking at eight new classes dedicated to the close to mid-range combat roll. If you look at the proficiencies and attachments of the AR class, PDRs would follow in the same realm of class awards and proficiencies. With the size of maps on MW3, their maximum effective range will be dramatically shorter than that of their bigger sisters, yet, in the offensive mode for those who favor a rush/run and gun style of gameplay, it would open up another distinct set of levels to accomplish. Per Robert Downing at E3 of 2011, “If you want extended mags, earn it, an ACOG scope, earn it.” Gun ranking would be the same as the AR class, but, what would the optics be? You wouldn’t put an ACOG scope on a PDR, or would you? Could you put a HMMR scope in relation to where the ACOG would be?

PDRs would also start out with 30 rounds vs. 20 for the AR. Why? Because in the PDR role, you need that extra round count, and it affords the gamer less time to deal with a reload. And when the award of Extended Magazines is given, the gamer will have 45 rounds to play with.

In all practicality, the addition of this class would have given the gamer a broader range of firepower to choose from. What would have been the damage and head shot multipliers on these platforms (DM/HSM)? They would have made an excellent addition to the “Overkill” class. A sniper with the range to reach across the map would favor a weapon with more stopping power than a fallback SMG correct? Of course they would. A gamer with the Tactician/Strategist (we’ll cover that in another blog), having the ability to use Overkill with an AR and a PDR would be one bad ass challenge to even the most seasoned Pubstar to Pro.

Even if the PDR is used in the primary role, it can be deadly with the Sleight of Hand, Assassin, and any third tier perk set. Even using a combination of Blind Eye Pro, Assassin Pro, and SITREP pro to hear the oncoming enemy and pinpoint his location for a quick and effective kill from behind, the PDR would be the good choice.

It would put a whole new facet of tactics to the game. How to approach, who to engage, etc.

Now let’s talk game balance. I personally believe that having this as an option would not make the SMG class obsolete at all as the ROF is consistent with the AR and up close with the DM an SMG will have a small advantage if fired from the hip using Steady Aim Pro and would be a good battle between the Combat Shotgun (CSG) as well.

Why I am so vehement to write this blog? Because I am a fan of the COD series. But so much has been left out. I see so many other games using them in the “Classes” they are used in. I get fucking bored using the same old fucking guns man!

I could go through the maps and the significance of their versatility, but that would add about 300 lines of script I don’t really want to write. (I really need to get a video camera and start putting this on YouTube.)

Now why did I just write all that I just did.

Because I’m not the only one who feels this way about being fucked over by Infinity Ward and Sledgehammer Studios.

PART II

New “Accessories” to Weapon Classes and How they should be earned. (Why is there not a Selector Switch on ANY weapon in any COD game?)
So here I am, one day a few weeks ago, watching BLOPS 2 being played in Germany at Gamescon 2012. They sit down with the BLOPS 2 studio head, David Vonderhaar, and go over what accessories the weapons classes have. The one accessory that stood out to me, is that you have to ADD a selector switch to your weapon.

Now folks, I don’t know who they’re talking to okay? But I know it’s not a gun expert. That’s for damn sure. If there is military consultation, they need to be fired. Straight up fired. And bring myself, and a few other gun guys in and tell them the proper way to utilize this functionality. So, I’ve got to burn up a slot just to have a SELECTOR switch on my PRIMARY MILTIARY GRADE ASSAULT RIFLE WHICH IN MY MILITARY CAREER I NEVER SAW I HAD TO “ADD ON” TO MY GUN WHEN IT WAS ALREADY BUILT THE FUCK INTO IT! YOU JACKASSES!!!!

To give your gaming community the best overall interface with their weapons (as does the SpecOps community), they will have their weapons modified and put their platform together to meet the mission requirement instead of “GEARDOing” it out (putting so much shit on your PRail that your gun is too damn front heavy and slow to shoulder to bear on target).

Now of all the games that have this weapon (SOPMODing) to a science, it’s GRAW Future Soldiers Gunsmith Function.
GHOST RECON FUTURE SOLDIER GUNSMITH FUNCTION

IW/SH/Treyarch, you should have gone and done something like this. You really should have. (I’ll get to the Firing Range function in another blog.)

So what is available to the player from GR-FS afforded vs. the player from MW3 afforded?

Let’s start out with MW3.

When you go to create your class you choose:
Primary Weapon
Proficiency
Attachments
Camouflage

Secondary Weapon
Attachment

Equipment
Lethal
Tactical

Perks

Strike Package

Deathstreak (AKA HORSESHIT!)

Now let’s look at this okay? In my MW3 ASSAULT class this is how it’s set up:
Primary - ACR 6.8
Proficiency - 2 Attachments
Attachments - RDS & Xmags
Camouflage - Classic

Secondary Weapon - TMP9

Attachment - XMags

Equipment
Lethal - Bouncing Betty
Tactical - Trophy System

Perks - Blind Eye Pro/Assassin Pro/SITREP Pro

Strike Package
5 - Predator Missile
7 - Attack Helicopter
12 - Pavelow

Deathstreak - Hollow Points (I don’t use those other pussy bitchfist Final Stand/Martyrdom/Dead Man’s Hand bullshit

So there it is, now if I want to test fire my ACR and TMP9, I have to back out and go into a private match and can’t shoot at nothing but walls and barrels and cars and all that bullshit OR, I can play Survival to see how hard it hits and what not.
Because we all know that ELITE says one thing, my rule is shoot em until the points come up. No matter how many rounds it takes!

Now folks, this will be your loadout, not matter what faction you end up on while playing MW3s MP environment.

I don’t really mind this, I don’t. But to be in all honesty, I’ve never seen a 3d world skinny with Western SpecOps technology in their hands…EVER! So, that’s what I’ve got to give credit to UBISoft for. There are only two factions (Team Ghost and Team Bodark)
Let’s look at GHOST RECON FUTURE SOLDIER Okay?

When you put together a Class for GRFW you have do it this way.

1. Choose your team

2. Choose your *class
*In GRFS,  you have three choices for your class, Rifleman, Engineer, Scout.

3. Choose your loadout

Depending on the class you choose, you have to build your loadout.
I could sit here and type this all out, but there you can go to the following links:

1.
GHOST RECON FUTURE SOLDIER CHARACTER CREATION (TO INCLUDE WEAPON AND EQUIPMENT LOADOUT)
2.
GHOST RECON FUTURE SOLDIER *WEAPONS AND EQUIPMENT LIST
    (*Inspired my previous blog about addition of PDRs to Modern Warfare)
3.
GHOST RECON FUTURE SOLDIER GUNSMITH AND TEST RANGE


The two main focus points for me is (and almost all of the gamers I talked to who play GRFS and MW3) the consensus of us was “Why didn’t IW/SH think of this first?” This would have been so bad ass? Right?!?

Talking point:
GUNSMITH

The Gunsmith function, when you break it down and if you were like me and bought the pre-order, you were afforded a bunch of extra guns, accessories, facemasks, etc…right? VERY COOL SHIT!
When, you say pre-order an IW/SH/Treyarch game you get…A map or you pay upwards to 100 bucks to have an Elite membership. (Dumbest thing I’d ever done by the way, now I’m addicted to Elite, like I am to Gunsmith! Joyous!)

Yet, I digress.
With all of the attachments, there are 100s of thousands of variations to set up your primary and secondary classes.
What I also like is not only do you have a primary and a secondary, you can fall back to the pistol if that’s all you have left. Awesome! There’s so much more to this way of putting together your class, because it restricts you to choose a class. Not just because you choose a Sniper/DM Rifle, your Ghilly suit just doesn’t pop on.

Talking point:
Why isn’t a Fire Selection command not afforded to Modern Warfare 3 and future installments of Modern Warfare?

Like GRAW/RB6 and the Medal of Honor series, There is an action button to change your rate of fire (ROF). In GHOST RECON up to Advanced Warfighter 2, you held down A and then selected your ROF depending the weapon you had (minus fully automatic LMGs) meaning, you could go from Semi to Fully Automatic or to Burst depending on the platform.

*Sidenote-Now in GR-FS though, if you’ve got the M14EBR/DMR and with the new advent of the Full Auto trigger, that gun, the MK14 EBR is a fully automatic MONSTER!

In MW3, they have “Rapid Fire” on the MK14? WHY!? It’s not fully automatic, the rapid fire is more like the match trigger in GRFS. What a fucking joke!

I still, to this day, do not understand why IW/SH/Treyarch have the spray and pray function in their games, but I guess to each his own.

Now though, in BLOPS 2, Treyarch (I want to slap these fucking people man, I really do.), have made it to where you have to use a slot to put a selector switch on your weapon? So you can fire it semi/auto/burst? What a fucking joke.

HEY EUGENE (STONER) I KNOW, WE’LL MAKE IT WHERE YOU HAVE TO ATTACH THIS SELECTOR SWITCH ONTO THE SIDE OF YOUR GUN THAT YOU’RE DESIGNING SO THOSE SERVICEMEN WILL BE ABLE TO FIRE THEIR GUN AT WHATEVER ROF THEY CHOOSE!

WTF ARE YOU TALKING ABOUT? I’M BUILDING IT INTO THE GUN SO THEY CAN CHOOSE WHEN TO CONSERVE AMMUNITION AND WHEN TO RAIN HELL ON THE ENEMY.

OH…GOOD POINT.

YOU KNOW TREYARCH, I THINK I ALREADY SAID IT BEFORE, BUT WHAT KIND OF LAZY PROGRAMMING ARE YOU DOING? JUST USE THE D PAD TO DO IT. JUST PRESS ON THE LEFT D PAD AND BOOM, SEMI, FULL AUTO/BURST FIRE…DONE…YOU DON’T HAVE ANY COMMANDS GOING FROM IT ANYWAY! EVERYTHINGS ON THE A/B/X/Y BUTTONS, ANOLOGUES, BUMPERS AND TRIGGERS! IT’S UM…NOT HARD I’M SURE TO JUST PUT THAT ONE LITTLE SOURCE OF PROGRAMMING IN THERE.


JACKASSES!

PART III
FIRING RANGES INSTEAD TO TEST FIRE YOUR GUN IN MODERN WARFARE/BLACK OPS SERIES OF GAMES

Did you just see the blog I’ve written about how the Modern Warfare/Black Ops Series plays out?
Every time I want to test fire a gun, I have to go into a private match, create a class and then just “shoot at a wall” to see what the bullet spread from the standing, kneeling, and prone firing positions.

This is why I LOVE GRFS’ Gunsmith. You can put your platform together, then bring it to the range and it will TELL you by color coded definition how many rounds it will take to drop your opponent at a given distance. Then if that configuration isn’t working for you, go back to Gunsmith, do it again, go back to the range and if  you like it, voila, there’s your gun for the mission or MP.

But noooooooooooo…they couldn’t (IW/SH/TA) do that for us. But had they thought of it first, they could have done it.

Jackasses…again!

So I’m going to end it with this.

Infinity Ward/Sledgehammer/Treyarch, your games, have NOWHERE TO GO! Nowhere!

At least Ubisoft, Red Storm, and Dice Studios, know what the fuck they’re doing. You on the other hand, have to HALO-IZE Modern Warfare. Thanks….you dolts!
 
HORSE SIX ZERO
...out...

2 comments:

  1. About the select fire being a attachment. It's Call of Duty. It's not the most realistic game in the world. It's actually one of the least realistic games FPS in the world. If you want something like that there's Battle Field 3. It's got a select fire on most guns built in, different weapons for each team (starters as Russian and American) and there's PDR's that are unlocked by level, same with shotguns. If you want all of that stuff you said CoD didn't have,go play BF3, or, I haven't played MoH that much, but I'm pretty sure they have that asa well. CoD isn't meant to be a realistic "IRL (in real life)" game. It's meant more for average people who have average everyday jobs, like accountants or teachers, to sit down and play for a couple hours at the end of the day. It's also more confusing for younger people, who take up about 30% of the CoD community now, if all that was in the game. I personally like what their doing, since when I first played BF3 it was confusing and took a while to get used to, but CoD is much less confusing. I see what you mean by all this, but every game has to be different than the rest, and having CoD have a built in Select Fire switch would make it too much like a CoD gameplay version of BF3 (walk, run, reload, fire like CoD, but guns and classes be like BF3). I'm not getting mad or angry by what you said, nor am I trying to say "you did this wrong" about your vlog, I'm just pointing out my opinion on what you had to say in this blog.

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    Replies
    1. Clayton, thank you so much for your reply. I do play MoH and Ghost Recon and they have that as a command. I don't think that using your left finger from analogue stick to D-Pad would be too much. I think they could have done that and had a better attachment. The in game play reminds me a lot of GRAW and so does a lot of the tech that is used. E.g. Target Finder, Millimeter Scanner AKA "Backscatter Scope from Ghost Recon-Future Soldier, and the Tactical Knife IS NOT an attachment. It's a Melee Proficiency in MW3, but now it's a weapons attachment? Makes no sense.

      I just roll with it man. I'm happy with the play I have from MW3 and the KDR that goes along with it. I'm a TDM/KC guy.

      It's going to be interesting to see if you can sit and spin with Ghost on and not be seen by the UAV (Something to try out in private matches). I also hope they bring combat training back as well. I really enjoyed that. Gave me a chance to try everything out.

      To finalize, no, the selector switch and the tac knife need to be replaced IMHO and they really need to think about that select fire option -Laughs-

      I do want to say though Clayton-I am so glad that you took the time to come in and give your opinion respectfully and very detailed. If you have any type of other editorial, please do so.

      You are welcome here sir.

      HORSE-SIX-ZERO

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