Monday, June 4, 2012

HOW TO WIN EVERY CORE - TEAM DEATH MATCH (TDM) GAME

By HORSE SIX ZERO -
HORSE SIX ZERO is a member of the CLAC clan on XBL.
The views expressed in this blog come courtesy of the 1st Amendent of the Constitution of the United States of America


Team Death Match is a 6v6 game pitting the factions within MW3 pitting one another team vs. team with a maximum score of 7500.

As a gamer who has a particular style within TDM, my team and I use strategy and tactics to not only allow us to win by a overwhelming score, but, to cause many hatemails to end up in our inboxes.

How do we do this? Well I won't go into the particulars of the maps so to speak, but the old adage, a good defense makes for a strong offense comes into play.

Treat TDM like a you would if you were a coach on the football field? How do they run their defense to score points? Then letting their offense take to the field to score? How does special teams come into play in a football game? Well, they are the ones who have to do the dirty work on kickoff and punt returns right? The coach, when winning wants to control the pace of the game correct? Of course.

How do we do that in a TDM approach?

Most of our teammates on our team are either prior military or current military. We have former football, baseball, basketball, hockey, and lacross players on our team. When you're talking TDM, what's the first thing that comes to mind? No, it's not win the game, it's TEAM.

How does a team doing something win at what they're doing? They talk, they communicate. You can't tell your offense what to do just being behind center right? Of course you can't! Your team isn't going to know which play they're going to do without doing what? Going into the huddle. The QB relaying the strategy from the coach to what's going to happen on the field. What WR route they're going to run, the hole that's going to get opened, etc. correct?

Now, let's put this into MW3 terms.

In MW3, you're a six man fire team moving out to engage a digital enemy and his main pupose is to put as many deaths on his teams scoreboard. These for him are kills. His other main purpose is to not attain a lot of those deaths handing the other team points.

Now, here's where the idea gets skewered. Do you attack, or, do you defend?

The pregame lobby is the huddle. This is where the team sets out it's basis for who's going to do what and have what (meaning weapons, perks, strike packages, and deathstreaks) is needed to accomplish the objective. To gain a "W" in the win column.

With that said and done, within that fireteam, per the basis of the map, everyone is assigned a field of fire and what to use to cover what is called "dead space". Dead space is defined as the blind section of a shooters field of vision which he cannot see into. E.g. Behind a wall, a declination, or out of visual range avenue of approach. The best way to cover dead space is with the claymore or bouncing better or both. Why both? It defeats Stalker Pro. Stalker Pro can only defeat one device. So, if you set a claymore and he trips that, the next device will be tripped and that gamer will receive a death.

Other devices used for detection e.g. the trophy system and the portable radar.

An organized fireteam defends, the opposing team attacks. Upon converging, the two teams open fire on one another. When the team that is defending drops a gamer on the opposite team, in the core environment; one only has to select X to respawn or they can use the kill cam to see where they were engaged from.

Once that attacker is dropped, the attacking team is one man short to the defending team. That turns it into a 6v5 engagement.

So minus one, then two, then three,  that team is X amount of guns less to engage targets of opportunity on the defending team.
When one or more of the attacking players is gone, they are thrown out of focus and must regroup. If not, a single shooter in a mid range battle with LMGs, ARs, and SR (Sniper Rifles), will lose that gun battle.

The difference between the two teams. The defending team is leaving room open for them to respawn alongside their teammates instead of spawning away from the safe haven of the spawn; whereas the opposing team is spawning in various places throughout the map and generally falls into a state of pandemonium.

You have to remember, the average time for gamer without Extreme Conditioning Pro take's between 8-11 seconds to cover the distance from one side of the map to the other. On the larger maps or with maps that have inclines and declines, this can actually cause that time to increase to almost 15 seconds.

So if you're a gamer playing against this play style, when you go to where your kill cam (BTW, watching this, look at how much time you've taken yourself and  your gun, out of the game!), that gamer that you gave a point to, isn't there, has repositioned himself and then you get taken out...again. This process happens over and over again, until an overhead kill steak can and usually does spawn trap you. (If you've run into an Osprey Gunner, you've experience this.) Giving HUGE amounts of points to the defending team.


It's okay if you have ADA, we've got enough Air Support coming to keep you pinned down without any way to use it. From the predator to the stealth bombers and all things in between that go boom, and kill anything on the ground, it doesn't matter, when you're aiming at that UAV, you just might get taken out by that lil thing called an assualt drone shooting you OR blowing you up with a rocket.

As stated before, we do this all in the huddle.


Why does this happen? It's simple match making.
When a well put together clan team is together vs. a band of random players, those random players have not played the game together and usually do not have a  microphone on to relay information. They just blindly run into the defending teams gunsights and add to the losing point spread.

Also, the average KDR or Kill to Death Ratio of the MW3 gaming community is under 1.00. Logic concludes that no way in hell is a team with a median KD of .76 going to be a team with a combined median KDR of 3.75. Why? The clan team has been playing together and basically know who's going to do what, they're going to know what's going to happen in what spot before you, the opposing player, even know what's happening if they rush your spawn because it's more easily defendable. They usually have a sense of where an enemy is going to go to and are waiting on you by to enter their gunsights and put points on the scoreboard.

We are also a well organized "rushing style team" and overrun your spawn, flip it and then  defend it. Not only have we caused you to lose your momentum, you will rush at us over and over and we'll just let the digital bodies pile up and rack up the score on you. Because we know these maps like the back of our hands. As stated before, by the time you know what's going on, we've "Set it Up". Welcome to the killzone.

In my time of playing COD-4 until now, when you have a defensive team the knows where the line of no return is, aka spawn line, you do not cross it, you, defend it. You do not want that team's player to get into your spawn. Because if he does, if you have a teammate that hits the deck and coughs up a point. He may spawn on the other side of the map. Then the defending team is down one gun until that gamer can 1. Make it back without getting taken out. or 2. He becomes a floater and takes their rear flank.

By controlling the map, covering avenues of approach and having the right teammates with a similar play style to you. As a defender, the only thing that will happen is that you will have teams run into your bullets, your killstreaks and end up leaving the lobby out of frustration or fear of another loss.

How did this happen? With map control, clock control, coordinated kill streaks of assault, support, and specialist (and yes, there have been MOABs launched).

Since the defending team is in a party, and the final kill cam (99 percent of the time), is at the game winning 7500, they will see the mic indicators at that moment light up. Some of the defending team is called "The Camper".

Let's touch on that shall we? We shall in my next blog. Why the Strategist is called every name in the book.

HORSE SIX ZERO"I'll see you...from the other side of my sights"